Game.



F. M. L. SCHNEIDER.

GAME.

APPLICATION men -nov. 20. 1915-.

' 1,182,802, Patented May 9,1916.

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F. M. L. SCHNEIDER.

Patented May 9, 1916.

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FRED M. L. SCHNEIDER, 0F SYLV'AN GROVE, KANSAS.

GAME.

Specification of Letters Patent.

Patented May 9, 1916.

Application filed November 20, 1915. Serial No. 62,591.

To all whom it may concern Be it known that I, F RED M. L. SCHNEIDER, acitizen of the United States, residing at Sylvan Grove, in the county ofLincoln and State of Kansas, have invented new and use ful Improvementsin Games, of which the following is a specification.

This invention contemplates the provision of a game, embodying a gameboard divided into two sections, each having a goal'representing acapital, and images indicative of soldiers adapted to be moved by theplayers along certain lines or courses, with the object of each playerbeing to seize the capital of the other, under certain conditionshereinafter more fully described which renders the game exceedinglyinteresting and amusing.

The nature of the invention will be better understood from the followingdescription when taken in connection with the accompanying drawingwherein like numerals of reference indicate similar parts in the severalviews and in which Figure 1 is a perspective view of the playing surfaceof the board showing the initial arrangement of the game pieces thereon.Fig. 2 is a similar view showing the initial arrangement of the gamepieces for three players. Fig. 3 is a view similar to Fig. 1 showingsome of the moves of the game. Fig. a is a similar view showing thearrangement of the game pieces for four players.

The proposed game consists of a board constructed from any suitablematerial of desired dimensions, and divided into two sections 5 and 6respectively. The playing surface of the board ruled off by oppositelyextending diagonal lines 7 in a manner similar to the well known form ofchecker board, excepting the lines 7 are double to distinguish theselines from the lines 8 disposed between the pairs of lines 7 inparallelism therewith, or the lines 7 may be heavier and of adistinctive color than the lines 8 to render these lines readilydistinguishable to the players. Each section of the board is providedwith a character representing a capital, and as shown in this instancethe character is in the nature of a ring 9 encircling the point ofintersection of two of the lines 7 adjacent one end of the board, whilethe board is marked oil with the squares 10 at the four points ofintersection of the lines 8 at diametrically opposite points about thecapital.

W'ith a board of this character I employv two sets of game pieces, eachset including a plurality of relatively small images indicated at 11,and a number of relatively large images indicated at 12. The images ofone setare of a distinctive color from those of the other set, while allthe images are in dicative of soldiers. The smaller images are initiallyplaced upon the points of in tersection of the lines 7 that surround thecapital, and are to be hereinafter known as guards, while the relativelylarge im ages are to be initially placed upon the squares 10, and arethe principal characters that do the fighting with a view of preventingthe opposition from seizing the capital in the manner to be presentlydescribed. Each set of game pieces also includes an additional imageindicated at 13 to be known as the red cross figure, which figure isalso indicative of a soldier, and is initially placed upon the divisionline 15 between the sections 5 and 6 at a point adjacent the sides ofthe board. The red cross figures 13 may be distinguished from eachother, and also from the remaining game pieces in any suitable mannersuch as by size or configuration, but as shown in this instance they aredistinguished by color.

The game is played somewhat similar to the game of checkers, each playerbeing entitled to one move at a time, and the move being limited fromone cross line to the other. The images 11 can be moved forward only,and their duty is to block the moves of images of the other playertoward the capital. The images 11 can take the place of any of theimages 11 of the opposition when the opportunity presents itself, thatis by jumping the image as in the game of checkers. The image thusjumped is immediately removed from the board out of play.

The relatively large images 12 can be moved along any of the lines,either backward or forward as far as the lines are clear.

They also can take the place of any other.

image belonging to the opposition, by jumping as hereinabove described.The red cross figures 13 can also be moved backward or forward as theimages 12, but cannot be jumped, nor can they take the place of otherimages by jumping the latter, and consequently these red cross figurescannot be removed from the board by other images, but can block themoves of such images. The player who first succeeds in placing his redcross figure in the capital of the other player as shown in Fig. 3 winsthe game.

The arrangement of the game pieces hereinabove described permits of buttwo players playing the game, but in order that three players may play Iemploy three red cross figures and initially arrange the same in themanner shown in Fig. 2, one upon the division line 15 between thesections 5 and 6 of the board, and the remaining two at the oppositesides of the division line adjacent one side of the board. Two of theplayers play with the images arranged upon the respective sections 5 and6 moving'dn the same manner hereinabove described. It is to beunderstood however that neither of the two players mentioned have a redcross figure, the three red cross figures belonging to the third player.

When the game is played by three players it is scored by points, therelatively small images counting one point, while the larger images eachhave a value of five. Consequently it is the object of the players tocapture during the play of the game as many of the images of theopposing players as possible, before the third player succeeds inplacing one of his red cross figures in the capital of either of theother two players. The first two mentioned players capture the images ofthe opposition by jumping the images as in the game of checkers, whilethe third player captures the images of the opposition by catching oneof the images between two of his red cross figures as indicated at w inFig. 3. When the third player succeeds in placing one of his red crossfigures in the capital of either of the two players he is entitled toall the images of both players which are left upon the board. The pointsare then scored. There should be three games played, and the one havingthe highest total for the three games wins. By playing three games eachof the players is entitled to play one game with the red cross figures.

When the game is to be played by four players, two of the four playersplay with two of the red cross figures, which are provided with somecharacteristic to distinguish the two sets of red cross players. Thegame is played somewhat similar to that hereinabove described with threeplayers, each player being entitled to. ne move at a tim with the twoplayers in possession of the red cross figures trying to place one ofhis figures in either of the two capitals. In addition to this fact thered cross figures of one player can capture the red cross figures of theother player, and also be captured by said red cross figures of theother player and removed from the board, while the remaining two playersscore their points by jumping each others images as in the game ofcheckers. The player who first succeeds in placing one of his red crossfigures in either of the two capitals is entitled to all the imagesremaining on the board. The points of the game are then scored, with therelatively small images having a value of one and the relatively largeimages having the value of five points. Four games should be played,thus giving each of the players an opportunity to play with the redcross figures, and the one scoring the highest total of points for thefour games wins. When playing partners the two players playing with thered cross figures are partners, 1n which-instance they try to captureany of the other images, this being accomplished by catching an image inbetween two of the red cross figures as clearly shown at m in Fig. 3.The object however still remains in the game of partners to place one ofthe red cross figures in either of the two capitals, at which time theplayers playing with the red cross figures are entitled to all of theimages still remaining upon the board. When playing partners two gamesinstead of four are to be played, which gives each side an opportunityto play with the red cross figures, and the side obtaining the highesttotal of points for the two games wins.

In Fig. 4 I have shown substantially the same arrangement of the gamepieces as disclosed in Fig. 3, excepting that I make use of anadditional game piece indicated at 16 which mav be distinguished fromthe remaining game pieces either by shape or color. With theseadditional game pieces included, two, three or four players may play thegame. The game pieces 16 can be moved on all lines from one point ofin.- tersection to the other, either backward or forward, and. can takethe place of other images by jumping the latter as in the game ofcheckers, except the red cross figures. When two play the game with thegame pieces 16, the two players will have two red cross figures each toplay with. The red cross figures are primarily used to block the movesof other images, and are also capable of capturing the other images inthe manner hereinabove described, the game being won by the player whofirst succeeds in placing one of his red cross figures in the capital ofthe other player.

It is believed that from the foregoing 116? scription the nature andadvantages of the invention Will be thoroughly understood Withoutrequiring a more extended explanation and therefore the same has beenomitted.

What is claimed is 1. A game comprising a playing surface marked ofi bydiagonally disposed intersecting lines, and having a division linedefining playing sections, each section being provided with a characterrepresenting a capital, and a plurality of distinguishing characterssurrounding said capital, and a plurality of game pieces divided intosets, the game pieces of the respective sets being adapted to be movedalong certain of said lines, and

said sets being distinguishable from each other.

2. A game comprising a playing surface marked off by intersecting lines,a goal adjacent each end of the surface, a plurality of sets of gamepieces, the game pieces of certain of said sets having fixed relativelyhigh and lOW values, and the game pieces of another set having likevalues but values different from those of the other sets.

In testimony whereof I aflix my signa-- ture in presence of tWoWitnesses.

FRED M. L. SCHNEIDER. Witnesses:

WM. NICKEL, HY G. SCHAEFER.

Copies of this patent may be obtained for five cents each, by addressingthe Commissioner of Patents, Washington, D. 0.

